an ultrapopular game that has been mathematically solved
02.11.2026
it's about chess.
it's fascinating to me how for a while now chess has been widely considered as a game that has been "solved" in the computer era. in every state of the match there is a calculable optimal move, and the goal of each living and breathing player is to learn to imitate the patterns specified / prophecized by the computer as close as they're able to.
obviously there are other games in which any PC is infinitely better than a human player, like shooters where a bot has perfect aim and reaction time unachievable to a human, but computer play (or cheating, by extension) in these games is widely disregarded, and for a good reason, no one has any interest in comparing human gameplay constricted by biological limitations, to how a game would be played by a bot, and we don't even consider these games to be "solved" by computers, as comparison to machine gameplay invalidates the point of the game itself. (there are still many popular competitive game genres that haven't been "solved" by computers, with stuff like MOBAs consisting of far too many variables and stuff happening each frame for a computer to be able to develop a universal optimal strategy, so while for a different reason than, for example, CS:GO, we still don't look at MOBA e-sport teams as bunch of people trying their best to imitate a machine playing.)
so what's the case in chess? how did a game that has throughout the past few decades devolved to imitating a machine managed to preserve it's popularity? i think it's super interesting how simultaneously, every chess player strives to achieve machine perfection, and, the reason why people are still interested in chess because it's impossible to. until we progress into transhumanism and necessitate a redefinition of "human", the impossible strive of the bio brain for the (already discovered) mathematical equilibrium is what fuels the goal of playing chess.